KINEMATICS: DESCRIPTIVE PARTICLE MODELS

UNIT II: CONSTANT VELOCITY PARTICLE MODEL

Objects in Translation With Constant Velocity

INSTRUCTIONAL GOALS
Reference system, position and trajectory
What is a particle model?
Vectorial vs scalar concepts
What is a free particle (FP)? What is its domain?
FP’s kinematical properties and law of motion
Motion map
Multiple representations (graphical, algebraic, diagrammatic)
Dimensions and units

LAB NOTES & INSTRUCTIONAL COMMENTS :

Bowling Ball Lab
GRAPHING GAME

STUDENT MATERIALS -

Motion Maps

UNIT II - WORKSHEET HELP VIDEOS



UNIT III: PARTICLE UNDERGOING UNIFORM ACCELERATION

Objects in Linear Translation with Constant Acceleration

INSTRUCTIONAL GOALS
Average vs instantaneous rate of change: the case of velocity
Acceleration vs. velocity
What is a Constant Force Particle (CFP)? What is its domain?
CFP’s kinematical properties and laws of motion
Motion map
Multiple representations (graphical, algebraic, diagrammatic)
Free fall
LAB NOTES & INSTRUCTIONAL COMMENTS:

Inclined rail lab

Stadium Lab

UNIT III WORKSHEET HELP VIDEOS

UNIT VI: PARTICLE MODELS IN TWO DIMENSIONS
Describing and Explaining Translation in a Plane by Combining FP and One-Dimensional CFP models
INSTRUCTIONAL GOALS
Superposition principle
FP in different inertial reference systems (FP + FP)
CFP in a non-inertial reference system (CFP + CFP)
CFP in different inertial reference systems (CFP + FP)
Application of CFP in two dimensions: the case of a projectile
Kinematical and dynamical properties, force diagrams and motion maps
LAB NOTES & INSTRUCTIONAL COMMENTS: Behavior of a Projectile
DEPLOYMENT EXERCISES
TESTS & QUIZZES

Free fall with picket fence

VIDEOS
Object or System


Objects







Tricky Problem:


Vectors:






UNIT 1. KINEMATICS [CR2a]
• Kinematics in one-dimension: constant velocity and uniform accelerated motion
• Vectors: vector components and resultant
• Kinematics in two-dimensions: projectile motion
Big Idea 3
Learning Objectives: 3.A.1.1, 3.A.1.2, 3.A.1.3

LAB -

1. Meeting Point
To predict where two battery-powered cars will collide if they are released from opposite ends of the lab table at different times.

Science Practices 1.1, 1.2, 1.4, 2.1, 2.2, 3.1, 4.1, 4.2, 4.3, 5.1, 5.2, 5.3, 6.1, 6.2, 6.4, 7.2
2. Match the Graph (GI) [CR6b]
To determine the proper placement of an air track, a glider, and a motion detector to produce a motion that matches a set of given graphs: position, velocity, and acceleration versus time.

Science Practices 1.2, 1.5, 2.1, 2.2, 3.1, 4.1, 4.2, 4.3, 5.1, 5.3, 6.1, 6.4, 7.2
3. Free-Fall Investigation
To determine and compare the acceleration of two objects dropped simultaneously.

Science Practices 1.4, 2.1, 2.2, 3.1, 4.1, 4.2, 4.3, 5.1, 5.3, 6.1, 6.4, 7.2
4. Vector Addition (GI) [CR6b]
To determine the value of a resultant of several vectors, and then compare that value to the values obtained through graphical and analytical methods.

Science Practices 1.1, 1.2, 1.4, 2.1, 2.2, 3.1, 4.1, 4.2, 4.3, 5.3, 6.1, 6.4, 7.2